EA Shows How Medal Of Honor Is Not Just Another WWII FPS
Written by from on March 11th, 2010 | 0 CommentsMy memories of Medal of Honor traditionally involve the Saving Private Ryan -esque level depicting D-Day, or highly scripted (and action-filled) gunfights-as-rollercoaster moments. So it’s pretty darn weird to see the new Medal of Honor take place in a period other than World War II, and on top of that, to see a pretty low-key (and downright stealthy) mission as opposed to a blazing shootout. Executive producer Greg Goodrich recently stopped by to show off a mission, and briefly talk about the new direction for Medal of Honor. Sure, this install maintains MOH’s core ethos of being a serious and realistic depiction of military combat — it just happens to also be the MOH that takes place in the modern day, carries an M-rating, and has two development teams working on different aspects, to boot.
The Shoot GDC 2010 Playstation Move Gameplay
Written by from on March 11th, 2010 | 0 CommentsGameplay with the Playstation Move from Sony’s Press Conference during GDC 2010.
SOCOM 4 Hands-On Preview
Written by from on March 11th, 2010 | 0 CommentsMany of us here in the office got our first hands-on with the new PlayStation Move today and its (somewhat necessary) add-on, the Sub Controller. There were a number of tech demos on display at the event (look for our video recap for more impressions), whereas the only “real” game on display working with the new Move was the recently announced SOCOM 4 . And while I personally won’t be hanging up my DualShock3 and trading it in for a Move after my first impressions with the product, it’s still an impressive display on what can be done with this new device: decent motion control for a hardcore game. The PlayStation Move controllers themselves are very similar to the current set-up of the Wii Remote and its Nunchuk: The right-hand controller controls your head/gun/firing while the left-hand controller handles your movement with an analog stick. Each controller has a trigger as well; the left-hand’s trigger operates as a “go-into-cover” function, while the right-hand’s trigger fires your selected weapon (for the sake of the demo we were only able to use a machine gun). There is even an “action” button in the middle of the Move that, when pressed, would have you look down the sight line of the rifle — making the motion sensitivity increase.
Sony GDC 2010 Scott Rohde Interview
Written by from on March 10th, 2010 | 0 Comments1UP’s Sam Kennedy talks about the PlayStation Move with the VP of Product Development.
BlazBlue: Calamity Trigger Portable Action Trailer
Written by from on March 10th, 2010 | 0 CommentsAksys Games releases new footage from their portable fighting game, BlazBlue: Calamity Trigger.
Five Reasons Why Mafia II is The Godfather Game We Should Have Gotten
Written by from on March 10th, 2010 | 0 CommentsThe open world crime simulation genre (if you can even call that a genre) has always been the most logical one to use to bring the 1940s and 50s world of organized crime seen in The Godfather to life in videogames. Neither of EA’s actual existing games based on Mario Puzo’s epic story ended up being that great though for a number of reasons. In 2002, even before those games had been released, Illusion Softworks was able to craft a rich period piece that evoked memories of some of the best mafia-based movies ever made called, appropriately enough, Mafia . This year, 2K Czech (the renamed Illusion Softworks) aims to deliver its second entry in the series, Mafia II , set for release in Q4. After a hands-on session with the upcoming game where I got to play through an entire mission, I get the idea that Mafia II is going to be the Godfather/Goodfellas/Bugsy game I?ve wanted all along, and here are the reasons why.
Power Gig Lets You Start a Videogame Band with Real Instruments
Written by from on March 10th, 2010 | 0 CommentsEven if you love the Rock Band and Guitar Hero games, you can’t deny that the genre has plateaued. The minor tweaks and improvements those games have gotten over the last few years haven’t really introduced anything “new,” and even at their best, the plastic guitars are a long way from imitating the real thing. That’s where Seven45 Studios comes in; its upcoming game, Power Gig: Rise of the SixString , lets you pick up a real guitar and strum along in a game that’s partly about learning how to play an actual instrument, but is still geared to be just as accessible and enjoyable to anyone who prefers to jam along with their favorite bands. Seven45 Studios is the publisher, developer, and hardware manufacturer, for its publishing debut — an ambitious project from a newcomer. But the company is filling an obvious gap in rhythm games: putting real instruments into music games. The note tracks in Rock Band and Guitar Hero work best when they make you feel like you’re imitating an actual guitar; Power Gig is just providing the next logical step by letting you play with an actual guitar . Like its peers, the full band bundle is slated to come with a guitar, drum set, and mic (sorry, no bass), but when a few representatives from Seven45 came by the office recently, the only thing they were showing off was the guitar gameplay.
True Crime: What Happens When A Developer Wants To Make The Departed Into A Game
Written by from on March 10th, 2010 | 0 CommentsThere’s a pretty bizarre moment in the original True Crime: Streets of LA where it transforms from an expected hip-hop laden urban crime game into a poor knockoff of Big Trouble In Little China. Instead of remaining consistent, the game decided to stop having you take on thugs, and started having you fight zombies, dragons, and flying skulls. Well, I can safely say that even though I’ve only seen a small snippet of the upcoming (and subtitle-less) True Crime , from the way executive producer Stephen van der Mescht describes it, there won’t be a crazy “why did I go from shooting guys to punching dragons?” moment in this next installment. In fact, True Crime is a complete reboot. Not only is it an entirely new game and locale (not an unfamiliar thing, since the previous two games changed main characters and switched from Los Angeles to New York), but an entirely different developer, United Front Games (the studio behind the upcoming
Final Fantasy XIII Launch Party Event Montage
Written by from on March 10th, 2010 | 0 CommentsSquare Enix pulls out all the stops in celebration of their RPG’s release.
Gran Turismo 5 Nights Trailer
Written by from on March 10th, 2010 | 0 CommentsNew footage of Gran Turismo 5 that includes some night racing and a NASCAR rally.
