Tag: heavy-rain

Prince of Persia: The Sands of Time Movie Payoff Trailer

Written by from on March 12th, 2010 | 0 Comments

A new trailer filled with adventure to prepare for the release of Disney’s new movie based on a game starring Jake Gyllenhaal.

Backstage Episode 03: Combat Design at SCEA Santa Monica

Written by from on March 11th, 2010 | 0 Comments

We visit the team behind God of War 3 to get an up-close look at how they built the game’s combat system.

EA Shows How Medal Of Honor Is Not Just Another WWII FPS

Written by from on March 11th, 2010 | 0 Comments

My memories of Medal of Honor traditionally involve the Saving Private Ryan -esque level depicting D-Day, or highly scripted (and action-filled) gunfights-as-rollercoaster moments. So it’s pretty darn weird to see the new Medal of Honor take place in a period other than World War II, and on top of that, to see a pretty low-key (and downright stealthy) mission as opposed to a blazing shootout. Executive producer Greg Goodrich recently stopped by to show off a mission, and briefly talk about the new direction for Medal of Honor. Sure, this install maintains MOH’s core ethos of being a serious and realistic depiction of military combat — it just happens to also be the MOH that takes place in the modern day, carries an M-rating, and has two development teams working on different aspects, to boot.

SOCOM 4 Hands-On Preview

Written by from on March 11th, 2010 | 0 Comments

Many of us here in the office got our first hands-on with the new PlayStation Move today and its (somewhat necessary) add-on, the Sub Controller. There were a number of tech demos on display at the event (look for our video recap for more impressions), whereas the only “real” game on display working with the new Move was the recently announced SOCOM 4 . And while I personally won’t be hanging up my DualShock3 and trading it in for a Move after my first impressions with the product, it’s still an impressive display on what can be done with this new device: decent motion control for a hardcore game. The PlayStation Move controllers themselves are very similar to the current set-up of the Wii Remote and its Nunchuk: The right-hand controller controls your head/gun/firing while the left-hand controller handles your movement with an analog stick. Each controller has a trigger as well; the left-hand’s trigger operates as a “go-into-cover” function, while the right-hand’s trigger fires your selected weapon (for the sake of the demo we were only able to use a machine gun). There is even an “action” button in the middle of the Move that, when pressed, would have you look down the sight line of the rifle — making the motion sensitivity increase.

Playstation Move GDC 2010 Trailer

Written by from on March 10th, 2010 | 0 Comments

A segment from Sony’s GDC 2010 Press Conference highlighting the Playstation Move’s features and capabilities.

God of War 3 Insignificant Other Ad

Written by from on March 10th, 2010 | 0 Comments

Sony offers up a humorous commercial for God of War 3.

PlayStation Home Updating to 1.35, Getting FF13 Items

Written by from on March 10th, 2010 | 0 Comments

Sony is still hard at work supporting PlayStation Home, and is planning to roll out a new update tomorrow that will add several new features. The PlayStation.Blog outlines the additions, which seem to focus on ease of use for the virtual space. This will bring Home up to version 1.35, and Sony is touting it as a “streamlined interface.” The feature list includes: Favorites: Personalize your own section to make locating your favorite places quick and simple. Personal Spaces: Your clubhouses and personal spaces are now right at your fingertips. The personal spaces you own and the clubhouses you belong to will be viewable in one convenient location. Friends: Finding your friends in PlayStation Home has never been easier. View the current location of your friends in PlayStation Home, and then navigate there to enjoy the action together. Explore: Browse all the spaces PlayStation Home offers. Finding a space that suites your taste and mood has never been easier. Recommend: Keep up with what’s hot in PlayStation Home. This regularly updated category will feature the newest and most exciting additions to PlayStation Home. Though the new features focus on making Home faster and easier, it may not be enough to bring back the lapsed user base. We’ve heard recent reports that advertisers are pulling away from Home, so Sony is probably hoping this will bring in enough new users to attract advertisers. The company boasted over 12 million registered users of the virtual space, but didn’t specify how many of them use it regularly.

Super Street Fighter 4 Teaches You About Turkish Oil Wrestling

Written by from on March 10th, 2010 | 0 Comments

At a press event in San Francisco yesterday, Capcom announced the last character in Super Street Fighter 4’s s roster: Hakan, an Arabic wrestler whose main mechanic involves pouring oil all over his body. It’s not as goofy as it sounds; Turkish wrestlers bathe themselves in olive oil as a means of spiritual and religious significance. Capcom has adopted this tradition into Hakan’s motif, and as a result created a powerful grappler who plays like a mix of the Russian wrestler Zangief, and the Japanese sumo wrestler E. Honda. Similar to other grapplers in the Street Fighter series, Hakan’s a big threat in close-range — but getting close to the opponent is challenge, simply because of his weak mobility.

Power Gig Lets You Start a Videogame Band with Real Instruments

Written by from on March 10th, 2010 | 0 Comments

Even if you love the Rock Band and Guitar Hero games, you can’t deny that the genre has plateaued. The minor tweaks and improvements those games have gotten over the last few years haven’t really introduced anything “new,” and even at their best, the plastic guitars are a long way from imitating the real thing. That’s where Seven45 Studios comes in; its upcoming game, Power Gig: Rise of the SixString , lets you pick up a real guitar and strum along in a game that’s partly about learning how to play an actual instrument, but is still geared to be just as accessible and enjoyable to anyone who prefers to jam along with their favorite bands. Seven45 Studios is the publisher, developer, and hardware manufacturer, for its publishing debut — an ambitious project from a newcomer. But the company is filling an obvious gap in rhythm games: putting real instruments into music games. The note tracks in Rock Band and Guitar Hero work best when they make you feel like you’re imitating an actual guitar; Power Gig is just providing the next logical step by letting you play with an actual guitar . Like its peers, the full band bundle is slated to come with a guitar, drum set, and mic (sorry, no bass), but when a few representatives from Seven45 came by the office recently, the only thing they were showing off was the guitar gameplay.

Night at the Hill 2

Written by from on March 8th, 2010 | 0 Comments

James banging his head all the way through Silent Hill, but this time he perfected his rhythm and defeats even the toughest boss with his Night of the Roxburry-esque headbanging.