Magna Carta 2 Review
Written by from on November 10th, 2009 | 0 CommentsOne of the biggest fallacies about “gaming journalists” is that we’re supposed to, somehow, approach games from an “unbiased” perspective. Well, we’ve all got our biases, and so I’ll admit it: Magna Carta 2 raised several red flags in my eyes. For one, the original game was probably the worst pile of dreck that the otherwise reliable Atlus has published in the last five years. And a Korean-developed action-RPG? I’ll trust Koreans when it comes to real-time strategy, but after the wretched Kingdom Under Fire: Circle of Doom and other assorted failures, there’s not too much rely on when it comes to emulating Japanese RPGs. So, yeah, I definitely approached Magna Carta 2 with a healthy dose of skepticism — and that was before I even turned it on! But still, I wanted to give the game as fair a shot as I could. After all, a sequel like Dark Cloud 2 turned out to be an incredible breakthrough for then-unknown Level-5, so I decided to approach developer Softmax’s latest effort with an open mind. And then, within the first few moments of the game, I discovered that most terrifying of RPG tropes: the amnesiac hero. Ugh! Way to destroy my goodwill right from the start, guys.

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Magna Carta 2 Review
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